cyberpunk
from
WordNet (r) 3.0 (2006)
cyberpunk
n 1: a programmer who breaks into computer systems in order to
steal or change or destroy information as a form of cyber-
terrorism [syn: {hacker}, {cyber-terrorist}, {cyberpunk}]
2: a writer of science fiction set in a lawless subculture of an
oppressive society dominated by computer technology
3: a genre of fast-paced science fiction involving oppressive
futuristic computerized societies
from
Jargon File (4.4.4, 14 Aug 2003)
cyberpunk
/si:'ber.puhnk/, n.,adj.
[orig. by SF writer Bruce Bethke and/or editor Gardner Dozois] A
subgenre of SF launched in 1982 by William Gibson's epoch-making novel
Neuromancer (though its roots go back through Vernor Vinge's True
Names (see the Bibliography in Appendix C) to John Brunner's 1975
novel The Shockwave Rider). Gibson's near-total ignorance of computers
and the present-day hacker culture enabled him to speculate about the
role of computers and hackers in the future in ways hackers have since
found both irritatingly naive and tremendously stimulating. Gibson's
work was widely imitated, in particular by the short-lived but
innovative Max Headroom TV series. See {cyberspace}, {ice}, {jack in},
{go flatline}.
Since 1990 or so, popular culture has included a movement or fashion
trend that calls itself `cyberpunk', associated especially with the
rave/techno subculture. Hackers have mixed feelings about this. On the
one hand, self-described cyberpunks too often seem to be shallow
trendoids in black leather who have substituted enthusiastic
blathering about technology for actually learning and doing it.
Attitude is no substitute for competence. On the other hand, at least
cyberpunks are excited about the right things and properly respectful
of hacking talent in those who have it. The general consensus is to
tolerate them politely in hopes that they'll attract people who grow
into being true hackers.
from
The Free On-line Dictionary of Computing (8 July 2008)
cyberpunk
/si:'ber-puhnk/ (Originally coined by SF writer Bruce Bethke
and/or editor Gardner Dozois) A subgenre of SF launched in
1982 by William Gibson's epoch-making novel "Neuromancer"
(though its roots go back through Vernor Vinge's "True Names"
to John Brunner's 1975 novel "The Shockwave Rider"). Gibson's
near-total ignorance of computers and the present-day hacker
culture enabled him to speculate about the role of computers
and hackers in the future in ways hackers have since found
both irritatingly na"ive and tremendously stimulating.
Gibson's work was widely imitated, in particular by the
short-lived but innovative "Max Headroom" TV series. See
{cyberspace}, {ice}, {jack in}, {go flatline}.
Since 1990 or so, popular culture has included a movement or
fashion trend that calls itself "cyberpunk", associated
especially with the rave/techno subculture. Hackers have
mixed feelings about this. On the one hand, self-described
cyberpunks too often seem to be shallow trendoids in black
leather who have substituted enthusiastic blathering about
technology for actually learning and *doing* it. Attitude is
no substitute for competence. On the other hand, at least
cyberpunks are excited about the right things and properly
respectful of hacking talent in those who have it. The
general consensus is to tolerate them politely in hopes that
they'll attract people who grow into being true hackers.
[{Jargon File}]
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