from
The Free On-line Dictionary of Computing (8 July 2008)
tweening
<graphics> An {interpolation} technique where an {animation}
program generates extra frames between the key frames that the
user has created. This gives smoother animation without the
user having to draw every frame.
A scene is described by a mathematical model - a set of two-
or three-dimensional objects whose positions in are given by
sets of coordinates. Tweening uses mathematical formulae to
generate these coordinates at a sequence of discrete times.
The simplest system would move each point at a constant rate
in a straight line between its initial and final positions,
though other kinds of path are possible. The coordinates at
each time step are used to generate (or "render") a
two-dimensional image of the scene which forms one "frame" of
the animation.
Tweening is similar to {morphing} except that morphing is
usually performed by interpolating between corresponding
points marked by the user on two images, rather than between
two configurations of a model.
(1995-04-04)