from
Jargon File (4.4.4, 14 Aug 2003)
SPACEWAR
n.
A space-combat simulation game, inspired by E. E. "Doc" Smith's
Lensman books, in which two spaceships duel around a central sun,
shooting torpedoes at each other and jumping through hyperspace. This
game was first implemented on the PDP-1 at MIT in 1962. In 1968-69, a
descendant of the game motivated Ken Thompson to build, in his spare
time on a scavenged PDP-7, the operating system that became {Unix}.
Less than nine years after that, SPACEWAR was commercialized as one of
the first video games; descendants are still {feep}ing in video
arcades everywhere.
from
The Free On-line Dictionary of Computing (8 July 2008)
SPACEWAR
<games> A space-combat simulation game for the {PDP-1} written
in 1960-61 by Steve Russell, an employee at {MIT}. SPACEWAR
was inspired by E. E. "Doc" Smith's "Lensman" books, in which
two spaceships duel around a central sun, shooting torpedoes
at each other and jumping through hyperspace. MIT were
wondering what to do with a new {vector video display} so
Steve wrote the world's first video game. Steve now lives in
California and still writes software for {HC12} {emulators}.
SPACEWAR aficionados formed the core of the early hacker
culture at {MIT}. Nine years later, a descendant of the game
motivated {Ken Thompson} to build, in his spare time on a
scavenged {PDP-7}, the {operating system} that became {Unix}.
Less than nine years after that, SPACEWAR was commercialised
as one of the first video games; descendants are still
{feep}ing in video arcades everywhere.
["SPACEWAR" or "Space Travel"?]
[{Jargon File}]
(2004-07-19)