from
Jargon File (4.4.4, 14 Aug 2003)
grue
n.
[from archaic English verb for shudder, as with fear] The grue was
originated in the game {Zork} (Dave Lebling took the name from Jack
Vance's Dying Earth fantasies) and used in several other {Infocom}
games as a hint that you should perhaps look for a lamp, torch or some
type of light source. Wandering into a dark area would cause the game
to prompt you, "It is very dark. If you continue you are likely to be
eaten by a grue." If you failed to locate a light source within the
next couple of moves this would indeed be the case.
The grue, according to scholars of the Great Underground Empire, is a
sinister, lurking presence in the dark places of the earth. Its
favorite diet is either adventurers or enchanters, but its insatiable
appetite is tempered by its extreme fear of light. No grues have ever
been seen by the light of day, and only a few have been observed in
their underground lairs. Of those who have seen grues, few have
survived their fearsome jaws to tell the tale. Grues have sickly
glowing fur, fish-mouthed faces, sharp claws and fangs, and an
uncontrollable tendency to slaver and gurgle. They are certainly the
most evil-tempered of all creatures; to say they are touchy is a
dangerous understatement. "Sour as a grue" is a common expression,
even among grues themselves.
All this folklore is widely known among hackers.