colour depth

from The Free On-line Dictionary of Computing (8 July 2008)
bits per pixel
bpp
colour depth

   <hardware, graphics> (bpp) The number of {bits} of information
   stored per {pixel} of an {image} or displayed by a {graphics
   adapter}.  The more bits there are, the more colours can be
   represented, but the more memory is required to store or
   display the image.

   A colour can be described by the intensities of red, green and
   blue ({RGB}) components.  Allowing 8 {bits} (1 {byte}) per
   component (24 bits per pixel) gives 256 levels for each
   component and over 16 million different colours - more than
   the human eye can distinguish.  {Microsoft Windows} [and
   others?] calls this {truecolour}.  An image of 1024x768 with
   24 bpp requires over 2 MB of memory.

   "High colour" uses 16 bpp (or 15 bpp), 5 bits for blue, 5 bits
   for red and 6 bits for green.  This reduced colour precision
   gives a slight loss of image quality at a 1/3 saving on
   memory.

   Standard {VGA} uses a {palette} of 16 colours (4 bpp), each
   colour in the palette is 24 bit.  Standard {SVGA} uses a
   {palette} of 256 colours (8 bpp).

   Some graphics hardware and software support 32-bit colour
   depths, including an 8-bit "{alpha channel}" for transparency
   effects.

   (1999-08-01)
    

[email protected]