ad-hockery

from Jargon File (4.4.4, 14 Aug 2003)
ad-hockery
 /ad.hok'@r.ee/, n.

   [Purdue]

   1. Gratuitous assumptions made inside certain programs, esp. expert
   systems, which lead to the appearance of semi-intelligent behavior but
   are in fact entirely arbitrary. For example, fuzzy-matching of input
   tokens that might be typing errors against a symbol table can make it
   look as though a program knows how to spell.

   2. Special-case code to cope with some awkward input that would
   otherwise cause a program to {choke}, presuming normal inputs are
   dealt with in some cleaner and more regular way.

   Also called ad-hackery, ad-hocity (/ad-hos'@-tee/), ad-crockery. See
   also {ELIZA effect}.
    
from The Free On-line Dictionary of Computing (8 July 2008)
ad-hockery

   <jargon> /ad-hok'*r-ee/ (Purdue) 1. Gratuitous assumptions
   made inside certain programs, especially {expert systems},
   which lead to the appearance of semi-intelligent behaviour but
   are in fact entirely arbitrary.  For example, {fuzzy-matching}
   of input tokens that might be typing errors against a symbol
   table can make it look as though a program knows how to spell.

   2. Special-case code to cope with some awkward input that
   would otherwise cause a program to fail, presuming normal
   inputs are dealt with in some cleaner and more regular way.
   Also called "ad-hackery", "ad-hocity" (/ad-hos'*-tee/),
   "ad-crockery".

   See also {ELIZA effect}.

   [{Jargon File}]

   (1995-01-05)
    

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