Look and feel

from The Free On-line Dictionary of Computing (8 July 2008)
look and feel

   <operating system> The appearance and function of a program's
   {user interface}.  The term is most often applied to
   {graphical user interfaces} (GUI) but might also be used by
   extension for a textual command language used to control a
   program.

   Look and feel includes such things as the {icons} used to
   represent certain functions such as opening and closing files,
   directories and {application programs} and changing the size
   and position of windows; conventions for the meaning of
   different buttons on a {mouse} and keys on the keyboard; and
   the appearance and operation of menus.

   A {user interface} with a consistent look and feel is
   considered by many to be an important factor in the ease of
   use of a computer system.  The success of the {Macintosh user
   interface} was partly due to its consistency.

   Because of the perceived importance of look and feel, there
   have been several legal actions claiming breech of {copyright}
   on the look and feel of user interfaces, most notably by
   {Apple Computer} against {Microsoft} and {Hewlett-Packard} (which
Apple
   lost) and, later, by {Xerox} against {Apple Computer}.  Such legal
   action attempts to force suppliers to make their interfaces
   inconsistent with those of other vendors' products.  This can
   only be bad for users and the industry as a whole.

   (1995-03-03)
    

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