from
The Free On-line Dictionary of Computing (8 July 2008)
floating-point
<programming, mathematics> A number representation consisting
of a {mantissa}, M, an {exponent}, E, and a {radix} (or
"base"). The number represented is M*R^E where R is the
radix.
In science and engineering, {exponential notation} or
{scientific notation} uses a radix of ten so, for example, the
number 93,000,000 might be written 9.3 x 10^7 (where ^7 is
superscript 7).
In computer hardware, floating point numbers are usually
represented with a radix of two since the mantissa and
exponent are stored in binary, though many different
representations could be used. The {IEEE} specify a
{standard} representation which is used by many hardware
floating-point systems. Non-zero numbers are {normalised} so
that the {binary point} is immediately before the most
significant bit of the mantissa. Since the number is
non-zero, this bit must be a one so it need not be stored. A
fixed "bias" is added to the exponent so that positive and
negative exponents can be represented without a sign bit.
Finally, extreme values of exponent (all zeros and all ones)
are used to represent special numbers like zero and positive
and negative {infinity}.
In programming languages with {explicit typing},
floating-point types are introduced with the keyword "float"
or sometimes "double" for a higher precision type.
See also {floating-point accelerator}, {floating-point unit}.
Opposite: {fixed-point}.
(2008-06-13)