from
The Free On-line Dictionary of Computing (8 July 2008)
3DO
<company, games, standard> A set of specifications created and
owned by the 3DO company, which is a partnership of seven
different companies. These specs are the blueprint for making
a 3DO Interactive Multiplayer and are licensed to hardware and
software producers.
A 3DO system has an {ARM60} 32-bit {RISC} {CPU} and a graphics
engine based around two custom designed graphics and animation
processors. It has 2 Megabytes of {DRAM}, 1 Megabyte of
{VRAM}, and a double speed {CD-ROM} drive for main storage.
The {Panasonic} 3DO system can run 3DO Interactive software,
play audio CDs (including support for CD+G), view {Photo-CDs},
and will eventually be able to play {Video CDs} with a special
add-on {MPEG}1 {full-motion video} cartridge. Up to 8
{controllers} can be {daisy-chain}ed on the system at once. A
keyboard, mouse, light gun, and other peripherals may also
some day be hooked into the system, although they are not
currently available (December 1993). The 3DO can display
{full-motion video}, fully {texture map}ped 3d landscapes,
all in 24-bit colour. {Sanyo} and {AT&T} will also release
3DO systems. Sanyo's in mid 1994 and AT&T in late 1994.
There will be a 3DO add-on cartridge based on the {PowerPC} to
enable the 3DO to compete with {Sony}'s {Playstation} console
and {Sega}'s {Saturn} console, both of which have a higher
specification than the original 3DO. The add-on is commonly
known as the M2 or Bulldog. It should hit the shops by
Christmas 1995 and will (allegedly) do a million flat shaded
polygons per second.
3DO Home (http://3do.com/).
Usenet newsgroup: news:rec.games.video.3do.
(1994-12-13)